![]() However, Streets of Rage 4 does plenty of things to set itself apart from the originals. You can now pick up stars that allow for a devastating special move, and they can genuinely turn the tide of battle when things get a little tough. Juggling is also a big part of the gameplay now, and it is oh-so-satisfying to keep a group of enemies in the air and see the combo meter go up. It’s hard to imagine the game without them, which should say how well they fit in with the Streets of Rage gameplay. It’s hard to overstate just how good Streets of Rage 4 feels to play. ![]() Every attack crunches with weight, weapons have a sharp sting to them, and keeping enemies in the air for as long as possible is incredibly satisfying. After all, you can always punch them right out a window too! There are the occasional moments of old-school annoyance like enemies that seem to only want to punch you out of bounds, but that’s definitely a purposeful move and doesn’t ruin the fun in any way. One of my favorite features is the retooled special moves. In the old games, you had a mildly more powerful move that would take away your health when used. Simply put, they weren’t worth it, and as a kid, I never really understood why I kept losing health whenever I tried them out. Now, not only do you have multiple special moves but they also only temporarily take away health that can be earned back from attacking enemies afterward. It’s a great risk-reward system and makes them feel genuinely essential. The original Streets of Rage games were no cake-walk and that’s thankfully transferred over to the latest title. I played through on Normal and found it to be a really satisfying challenge, with a great difficulty curve. ![]() In this title though, you’ve also got some assists in case you need them, such as extra lives and stars. They’ll only affect your score, and they’re a great tool for getting newcomers used to how the game plays. One of the only issues with Streets of Rage 4 is its length. It took me about two hours to complete the game’s 12 stages and that was on normal difficulty. This is eased a bit by the multiple game modes you unlock after and the game’s inherent replay value. The return of couch co-op and the introduction of online multiplayer also ensures that you’ll have plenty to play after the main scenario, so a short campaign isn’t so much of a bad thing. You wouldn’t think that after so many years of rumors and waiting that Streets of Rage 4 would not only actually come out, but far exceed anything in the genre, but here we are.
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